using System; using UnityEngine; namespace UnityStandardAssets.Water { [ExecuteInEditMode] public class WaterTile : MonoBehaviour { public PlanarReflection reflection; public WaterBase waterBase; public void Start() { AcquireComponents(); } void AcquireComponents() { if (!reflection) { if (transform.parent) { reflection = transform.parent.GetComponent(); } else { reflection = transform.GetComponent(); } } if (!waterBase) { if (transform.parent) { waterBase = transform.parent.GetComponent(); } else { waterBase = transform.GetComponent(); } } } #if UNITY_EDITOR public void Update() { AcquireComponents(); } #endif public void OnWillRenderObject() { if (reflection) { reflection.WaterTileBeingRendered(transform, Camera.current); } if (waterBase) { waterBase.WaterTileBeingRendered(transform, Camera.current); } } } }